Multiball continues until two of the three balls leave the playfield. ![]() When the shields are at zero percent, no Jackpot can be awarded until the shields are restored by hitting the Spinner. However the Borg ship will begin to open fire on the Enterprise to take down their shields. Any Jackpot awarded from the Delta Quadrant ramp is always a Super Jackpot. A third successful shot destroys the Borg ship, adds a third ten million points to the Jackpot, which is awarded to the player as a Triple, or Super Jackpot.Īfter this phase of the multiball is concluded, all three locked balls are available in the playfield, which the Jackpot can be awarded from the centre pocket or the Delta Quadrant ramp. A second successful shot into the centre pocket further damages the Borg ship, adds another ten million points to the Jackpot which is awarded to the player as a Double Jackpot. If they are successful, the Borg ship is damaged by the Enterprise, ten million points is added to the Borg Jackpot, which is then awarded to the player. When the Borg Multiball begins, the ball is loaded into the left launcher and the player must shoot the center pocket. The third locked ball activates multiball and a battle between the Enterprise and the Borg begins. ![]() If the second ball becomes locked, the Enterprise encounters the Rogue Borg ship. When the first ball is locked, the Enterprise is ordered by a Starfleet admiral to intercept a Borg ship in Federation space. As additional balls were locked, a storyline involving the large Rogue Borg ship mounted on the playfield advanced. ![]() ![]() The launchers themselves were the subject of an earlier patent, #5,186,462.īall locking was a feature of the game, as with most pinball machines. The mechanism that allowed the machine to feed balls to the launchers and other locations, developed for this table, was patented by Williams in the US as #5,350,174, granted on 27 September 1994. These allowed an alternative method of feeding the ball into the playfield, and were used in some of the missions. One of the unique features of the Next Generation machine was the presence of two ball launchers mounted on either side of the playfield. Although the general aim of the game was to score as many points as possible, the machine featured a complex array of ramps, bumpers, and drops which allowed the player to complete a series of missions provided by the game.
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